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Question by tobobox · Jul 12, 2012 at 07:54 PM · c#materials

how to change a material in materials[]

This should be simple but I'm stumped. I want to assign a material to the renderer.materials array. In the unity script reference for renderer.materials there is the following note:

Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.

I don't really know what that means. Below is my non-working code:

renderer.materials[1] = replacementMaterials[materialChoice];

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Answer by DaveA · Jul 12, 2012 at 07:59 PM

Try this:

 var mats = renderer.materials;
 mats[1] = replacementMaterials[materialChoice];
 renderer.materials = mats;
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avatar image tobobox · Jul 12, 2012 at 08:04 PM 0
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perfect thanks! Now I understand what the script reference was saying. I'm using c# so below is the same code in c#:

$$anonymous$$aterial[] mats = renderer.materials;

mats[1] = replacement$$anonymous$$aterials[materialChoice];

renderer.materials = mats;

avatar image DaveA · Jul 16, 2012 at 09:08 PM 0
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Glad to help, thanks for posting c#, please click the checkmark to accept this so we know it's answered.

avatar image ptblk · Jul 20, 2015 at 04:34 PM 0
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how would the full unity c# script look for this? Ive searched far and wide and only seem to find snippets everywhere with no clue on how to patch them together? I want my gameobject (chair) (with different materials on it (one for wood, other for plastic), to change via an interface. Similar to https://youtu.be/admsmCmaL3Y?t=55.

avatar image firestorm185 · Jan 25, 2021 at 10:16 PM 0
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Been trying to figure out all day how to change just one material in an array like this. Waiting for my Quest 2 to recharge before I can try it again but if this works, Dave you're a hero.

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