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Question by
luizcarlosfx · Sep 26, 2014 at 10:40 AM ·
physicsrigidbody
DistanceJoint2D for Physics3D
Ho do I emulate a Distance Joint 2D in the physics 3D engine? Is there some similar joint constraint in the 3d engine or a workaround? I wan't to simulate a ball in a chain like in this video tutorial.
This video is about HingeJoint but it also covers DistanceJoint in the end.
I hope someone can help me.
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