Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Rob2309 · Jun 10, 2016 at 11:13 PM · shaderpropertyvertexcolorcolor-space

Linear Color Space, Same Color supplied once as Vertex Color, once as a shader property, different results

While working with the SteamVR plugin, it recommended me to change the color space to linear, which I did as I obviously wanted to do what was recommended to me....

I have a script that generates a simple plane with all vertices set to some color supplied in the inspector. On top of that, I have two shaders (Source attached at the end), one for rendering vertex colors, one for rendering a mesh in a color that is supplied through a property.

When I place two meshes in a scene, one with the vertex color shader and the other one with the other shader, they look exactly the same - as expected - BUT only as long as the color space is set to gamma. When it is put to linear, the two meshes have a completely different color... If anyone could explain to me why this is the case, I would be very thankful :) I am very sorry if this question has an obvious answer, but I'm not very good with shaders yet.

The left quad is rendered with the single color shader, the right side with the vertex color shader

Gamma Color Space: alt text

Linear Color Space: alt text

Here are the shaders:

Vertex Color Shader

 Shader "Unlit/VertexColorTest"
 {
     Properties
     {
 
     }
     SubShader
     {
         Tags{ "RenderType" = "Opaque" }
         LOD 100
 
         Pass
         {
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
 
             struct appdata
             {
                 float4 vertex : POSITION;
                 float4 color : COLOR;
             };
 
             struct v2f
             {
                 float4 vertex : SV_POSITION;
                 float4 color : COLOR;
             };
 
             v2f vert(appdata v)
             {
                 v2f o;
                 o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
                 o.color = v.color;
                 return o;
             }
 
 
             float4 frag(v2f i) : SV_Target
             {
                 return i.color;
             }
             ENDCG
         }
     }
 }
 

Single Color Shader:

 Shader "Unlit/ColorTest"
 {
     Properties
     {
         _Color("Color", Color) = (1,1,1,1)
     }
     SubShader
     {
         Tags{ "RenderType" = "Opaque" }
         LOD 100
 
         Pass
         {
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
 
             struct appdata
             {
                 float4 vertex : POSITION;
             };
 
             struct v2f
             {
                 float4 vertex : SV_POSITION;
             };
 
             float4 _Color;
 
             v2f vert(appdata v)
             {
                 v2f o;
                 o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
                 return o;
             }
 
             float4 frag(v2f i) : SV_Target
             {
                 return _Color;
             }
             ENDCG
         }
     }
 }

linear.png (27.9 kB)
liiiinear.png (17.6 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bart42 · Dec 04, 2016 at 05:00 PM 0
Share

I have the same issue

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by michidk · Jul 27, 2017 at 03:53 PM

The vertex colors are probably in gamma space. Use your shader to convert them to linear space, first.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

60 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Material doesn't have a color property '_Color' 4 Answers

Changing the vertex color by script 2 Answers

Shader which supports vertex colors and pixel lights? 1 Answer

Import single channel linear texture without gamma correction 0 Answers

Changing vertex colors and mesh leak fix 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges