Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by agray427 · Feb 16, 2014 at 03:59 AM · physicsaxisshakerollingdice

How can you grab an object on the screen and shake it?

Hello. I'm trying to simulate someone rolling dice, or die technically being as it is singular. The Game Master script will create a die in the camera's view, the position of which is a child of the camera called "diceHolder." The die has a rigidbody attached to it but since it is suspended in the air, I froze it's x, y, and z axis until the mouse is pressed. alt text

 private Vector3 screenPoint;
     private Vector3 offset;
 
     void OnMouseUp() {
         rigidbody.AddForce (Vector3.forward * 500);
     }
 
     void OnMouseDown()
     {
         this.GetComponent<Rigidbody> ().constraints = RigidbodyConstraints.None;
         screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);            
     }
     
     void OnMouseDrag()
     {
         Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
         
         Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint);
         transform.position = curPosition;
     }

As you can see, I added a force to make it head towards the board. When the mouse is initially pressed on the object, it releases the constraints and grabs the item. From there, it drags the item on the screen. I want to be able to add a shaking effect. So if you drag it to the right it starts spinning on one axis and if you drag it up it spins along another axis. I would also like or hope I'd be able to drag it up and release and depending how fast it was dragged, it determines how far it would release. I'm not very good with physics programming :) If there is a better way to create the dice or achieve what I am asking, please leave an answer below. I'm open for suggestions, but I do want it to look somewhat natural. I'm open for criticism as well!

dice.jpg (27.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shaking physics body container while preventing penetration 1 Answer

How to roll a ball with moving platform. 1 Answer

Character Controller 0 Answers

How to make an axis always face an object? 2 Answers

How do i make a cube "slide"and fixed on a rail? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges