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Question by ClearRoseOfWar · Jul 14, 2016 at 12:01 AM · meshmaterialrendererfilter

Are Mesh Filters Really Necessary?

Im using both a mesh filter and mesh renderer on a level piece. If I remove the mesh filter everything still works... Is it really necessary?

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Answer by Bunny83 · Jul 14, 2016 at 01:47 AM

Uhm, sure. If you use a MeshRenderer, how would you specify which mesh should be rendered? Unlike a SkinnedMeshRenderer a MeshRenderer doesn't have a mesh reference.

If you remove the MeshFilter, next time your scene is deserialized / loaded the mesh won't be visible since the MeshRenderer doesn't know what to render.

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avatar image ClearRoseOfWar · Jul 14, 2016 at 01:49 AM 0
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@Bunny83 ahh okay. That makes sense. So What If I remove it in a start method? Will that help optimization in any way?

avatar image Bunny83 ClearRoseOfWar · Jul 14, 2016 at 02:39 AM 0
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No, not really. The $$anonymous$$eshFilter does nothing on it's own. It just has a reference to a mesh instance. It's a pure passive component. Removing that component would only free a few bytes of memory. It has no impact on performance.

avatar image ClearRoseOfWar Bunny83 · Jul 14, 2016 at 03:23 AM 0
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Hmm... Alright. Just one less thing for me to do then.. lol. Thanks!

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