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Question by MileSplit · Nov 15, 2013 at 10:55 PM · 2drigidbodyunity 4.3

Add Local Force with a Rigidbody2D

Hello, I was wondering how to add local force to a 2D rigidbody. Normally I would use AddRelativeForce but that does not exist for 2d rigidbodys only normal rigidbodys. Basicly I want this to be local.

gameObject.rigidbody2D.AddForce(Vector2.right*power);

Thanks!

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avatar image Huacanacha · Nov 16, 2013 at 02:22 AM 0
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Sure. Done and glad to help!

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Answer by Huacanacha · Nov 16, 2013 at 02:04 AM

Do you mean you want the force to be applied to the 'right' relative to the object? If so just use the objects transform.right vector:

 gameObject.rigidbody2D.AddForce(gameObject.transform.right*power);

This should work for 2D as there is built in conversion from Vector3's to Vector2's, and you only lose the Z component which isn't relevant for 2D. Note that I'm still very new to Unity 2D so I'm not 100% sure :)

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avatar image WidmerNoel · Jun 20, 2014 at 10:28 AM 0
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the z component of a vector in 2d is only relevant if you have 2 objects overlaping and you want to describe wich one should be rendered above the other. A z value that is smaller than another will render closer to the camera. note that this only applies if both objects are on the same sorting layer.

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Answer by Pyrian · Jun 20, 2014 at 05:11 PM

Are you sure the Rigidbody2D.AddRelativeForce doesn't exist?

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avatar image MileSplit · Jun 20, 2014 at 05:33 PM 0
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This was added along with many other 2d functions in 4.5

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