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Question by ChrisCrossAppleSauce · Aug 22, 2014 at 03:44 AM · audiolagmusicrefreshchoppy

Music Choppy and Weird

I have a script in C# that plays different peices of music at each hour and when I start it up it sounds really weird. I think its because every frame its checking for time and messing up the audio playing. i have seen other posts covering things along the lines of this problem. I have some code but I'm not sure what to do next. Any help would be appreciated.

using UnityEngine; using System.Collections; using System;

public class TimeMusic : MonoBehaviour {

 public AudioClip song;
 

 // Update is called once per frame
 void Update () {

     int sysHour = System.DateTime.Now.Hour;
     
     if (sysHour == 17) 
         audio.PlayOneShot(song);

 
 }

}

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avatar image Nerevar · Aug 22, 2014 at 05:51 PM 1
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add the condition : if(! audio.isPlaying) before trying to play any sound in an update.

As it is you keep playing the sound from the beginning every frame.

avatar image slugKid68 Nerevar · Feb 07, 2017 at 05:34 PM 0
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Thank you so much, this works perfectly

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