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Question by Amer ALhwifi · Nov 15, 2013 at 09:04 PM · gameobjectdestroypoint

Destroy a game object if score = 1000 ?

Hello . I have a question guys . I got a score script written in C# and the Class is " Score " . And i have game object that i want to destroy it if the Score = 1000 . How can i do that please ?

     public Score Point;
     public int score;
     // Use this for initialization
     void Start () {
         if( Point= 10){
             Destroy(gameObject);
         }
     }
 

Thanks in advance!

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Answer by clunk47 · Nov 15, 2013 at 09:14 PM

This is pure EXAMPLE, should get you where you need to be. Say you have a GameObject called "Scripts" in your scene's Hierarchy. This GO has a script attached, called "Score". Let's say this is "Score".

 using UnityEngine;
 using System.Collections;
 
 public class Score : MonoBehaviour 
 {
     [HideInInspector]
     public int score = 0;
 
     void Update()
     {
         //TEST
         if(Input.GetKey(KeyCode.Return))
             score+=10;
     }
 
     void OnGUI()
     {
         GUILayout.Label ("Score - " + score.ToString ());
     }
 }


Then, say you have a GO with a script attached called "DestroyOnWin", and this is "DestroyOnWin" class:

 using UnityEngine;
 using System.Collections;
 
 public class DestroyOnWin : MonoBehaviour 
 {
     public Score scoreScript;
 
     void Start()
     {
         //Find Scripts GameObject, and get Score Component.
         scoreScript = GameObject.Find ("Scripts").GetComponent<Score>();
     }
 
     void Update()
     {
         if(scoreScript != null && scoreScript.score >= 1000)
             Destroy (gameObject);
     }
 }
 
 

 
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avatar image Amer ALhwifi · Nov 15, 2013 at 10:02 PM 0
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worked great ! Thank a lot sir:). I got another problem :( . It's about playing sound on destroy . I'm using audio.PlayOneShot the sound play with unbelievable lag ! It's play likes it's on slow motion ! :( any idea sir ?

avatar image clunk47 · Nov 15, 2013 at 10:05 PM 0
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