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Question by DarkMarmot · Nov 15, 2013 at 10:39 PM · screenresize

Testing orthographic camera at various resolutions -- detect window resize?

I'm trying to test dynamic layouts -- and while I can configure the camera at start, is there any kind of event I can listen to to detect a change in screen resolution of the game view in the editor so I can modify my layout? Polling the resolution in an update seems like a poor solution.

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Answer by zemanpg · Nov 25, 2013 at 12:02 AM

I'm a beginner and my solution may not be professional, but try use Screen.width & height:

public class MyMonoBehaviour : MonoBehaviour {

 public Vector2 LastScreenSize;


 protected virtual void OnScreenSizeChange() {
     Vector3 v = GetMyCamera().ScreenToWorldPoint(new Vector3( Screen.width-70, 70, GetMyCamera().nearClipPlane));
     this.transform.position = v;
 }
 
 
 // Update is called once per frame
 protected virtual void Update () {
     if ((LastScreenSize.x != Screen.width) | (LastScreenSize.y != Screen.height)) {
         OnScreenSizeChange();
         LastScreenSize.x = Screen.width;
         LastScreenSize.y = Screen.height;
     }


 }

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