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Question by DarkMarmot · Nov 15, 2013 at 10:40 PM · resolutiondynamicwindowlayoutresize

How do I detect resize event for the game window in the editor?

Testing orthographic camera at various resolutions to test dynamic layouts -- and while I can configure the camera at start, is there any kind of event I can listen to to detect a change in screen resolution so I can modify my layout? Polling the resolution in an update seems like a poor solution.

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Answer by reefwirrax · Nov 16, 2013 at 10:19 AM

Screen.width, Screen.height if you check it every half a second, and it will still be very fast, and it will use 1/12000 of your processor power instead of 1/2000th.

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Answer by CgShady · Oct 02, 2014 at 06:29 PM

On Mobile, I'm using Screen.orientation to simply detect orientation change. I'm doing it in a Singleton Class with an event, that any other script can subscribe to, so that it's all in one place and doesn't cost too much.

 if (Screen.orientation != screenOrientation)
 {
     if (ScreenOrientationChanged != null)
         ScreenOrientationChanged () ;
 }

Yet, having an editor callback would be nice.

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