Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SpaceStarHD · Aug 24, 2020 at 10:59 AM · instantiateprefabupdategeneration

My randomly generated slope game doesn't seem to work?

So made a prototype of this game where different slope segments would randomly generate and you would slide down, avoiding obstacles and such. It just doesn't seem to work at all though. Gaps appear throughout the level, slopes are instantiated in spots where there already is one. I've been trying to fix this for nearly two hours now and would really appreciate some help! The code is shown in the video! Code:


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SlopeGeneration : MonoBehaviour { public GameObject slope1; public GameObject slope2; public GameObject slope3; public GameObject spawnon; public GameObject player; private float distance_; private int randomslope; private GameObject slopestag; private bool can1; private bool can2; private bool can3;

 void Start()
 {
     spawnon.transform.position = new Vector3(0, 0, 0);
     can1 = true;
     can2 = true;
     can3 = true;

 }



 void FixedUpdate()
 {
   distance_ = Vector3.Distance(player.transform.position, spawnon.transform.position);
     if(distance_ < 300)
     {
         spawnPlatform();
     }

     destroyiftoofar();  

 }

 private void spawnPlatform()
 {
     randomslope = Random.Range(0, 3);
     Debug.Log(randomslope);
     if(randomslope == 0 && can1 == true)
     {
         Instantiate(slope1);
         slope1.transform.position = spawnon.transform.position;
         spawnon.transform.position = spawnon.transform.position + new Vector3(0, -25.88f, 96.6f);
         can1 = false;
         can2 = true;
         can3 = true;
     }
     else if (randomslope == 1 && can2 == true)
     {
         Instantiate(slope2);
         slope2.transform.position = spawnon.transform.position;
         spawnon.transform.position = spawnon.transform.position + new Vector3(0, -25.88f, 96.6f);
         can1 = true;
         can2 = false;
         can3 = true;
     }
     else if (randomslope == 2 && can3 == true)
     {
         Instantiate(slope3);
         slope3.transform.position = spawnon.transform.position;
         spawnon.transform.position = spawnon.transform.position + new Vector3(0, -25.88f, 96.6f);
         can1 = true;
         can2 = true;
         can3 = false;
     }
 }

 private void destroyiftoofar()
 {

     if(Vector3.Distance(gameObject.transform.position, player.transform.position) > 600)
     {
         Object.Destroy(gameObject);
     }

 }   

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

190 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Keep constant number of prefabs 1 Answer

Unity not Instantiating Prefabs Properly 0 Answers

How do I Instantiate a prefab to touch and still update a score? 1 Answer

Prefabs Transforms LookAt 0 Answers

All instances of a an object are being updated at once instead of the object in question. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges