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Importing a Gun Asset
Hi,
I have an FPS project and I wanted to import a gun to my scene. Within this project, I've also included some kinect functions provided by ZDK. Once I've import my gun, I need to fix the rotation so that it will face towards the place I wanted it to be pointing. My problem right now is whenever I run the project and a skeleton is detected the rotation will be automatically on the original rotation.
Any suggestions on how I can fix this problem?
Thanks.
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