Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Xelareip · Nov 15, 2013 at 02:54 PM · androidbuild

Android build time "Building list of referenced assemblies..."

Hello everyone,

We're currently working on a cross platform project with Unity (iOS, Android, Web) and we also use standalone versions for test purposes.

We took back the project after several months of development by an other team so I don't know how it was before.

Problem is : It takes around 30 minutes to build the Android version where the standalone or webplayer builds take only a couple of minutes. Most of this time is spent on "Building list of referenced assemblies..."

I guess build times can be fairly different between two platforms but this seems way too much and I can't afford such build times. I've been looking around on forums to fix this (at least for development) but nothing seems to really correspond to this specific case.

Or maybe such a difference is normal...?

I'm using Unity Pro 4.2.1 f4.

Any answer is appreciated, thank you!

Edit : I have one scene and "Building Level 0" takes quite a while too...

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VotaVader · Aug 19, 2014 at 09:33 PM 0
Share

Did you ever find out why the build times are so long? I've left a simple demo building for over an hour on 4.5, and it still says "Building list of referenced assemblies...". I thought it just got stuck there. Did you fix it?

avatar image Xelareip · Jul 23, 2015 at 01:18 PM 0
Share

Hey, I just randomly came back to this thread, not sure your comment still needs an answer VotaVader. This was a while ago but as far as I remember it had to deal with the way we handle heavy assets. Our resources folders were huge and nothing was referenced in the scene. I think that solved most/all the problem to reference graphics in gameobject ins$$anonymous$$d of having them in a dynamic resource folder.

avatar image VotaVader · Jul 23, 2015 at 02:51 PM 0
Share

@Xelareip I don't really remember what we did to fix it in the end, but I don't think it was the same problem you had. I believe we didn't get this problem anymore after upgrading to Unity 5. Thank you for co$$anonymous$$g back though, so the info stays here for future reference.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

How Add Files In A .apk Android Build 1 Answer

can't build android app with facebook sdk 5 Answers

Develop for two platforms simultaneously? (or at least reducing the conversion time) 0 Answers

Editor script to set AndroidSdkVersions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges