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Replicate CSS3 animation in Unity
I came across a neat CSS3 wavy animation: http://codepen.io/lbebber/pen/xrwja
I was wondering what is a good approach to replicate this in unity?
I was thinking of using shaders similarly how it's done here: http://www.youtube.com/watch?v=NJPAASWL98Q
In general, I want to do a 'fill' wavy (may not have to be wavy) effect onto '2D' meshes of solid colors.
Would it be possible if I have multiple meshes with their own shaders, and apply the wavy animation shader onto many meshes as a single effect?
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