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backface culling
I made a little temple(to see it go to my profile and check out my NURBS question). The roof is made of SubDs but on 1 side of it is visible on unity. I can see the top but when my player goes inside it the roof is invisible and I can see through it.
Can I fix this in unity or even better can I export it from Maya with different settings so it does not occur?
Answer by Jesse Anders · Dec 19, 2010 at 02:03 PM
The optimal solution is to completely model the inside of the building as well as the outside in your modeling program. (Another option is to use a two-sided shader, but in most cases that will cause the lighting to be incorrect on one side of the surface.)
What is mean ? how I can model the inside of the building ?
This is kind of an old thread (you might have better luck posting a new question). But, modeling the inside of a building (or any object) is no different than modeling the outside of it; there's nothing special involved. (The details will depend on what modeling tool you're using, of course.)
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