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Lighting and textures in a Space Sim
I'm trying to make a 3D space sim - similiar to Master of Orion or Sins of a Solar Empire. Should i just use Unity's 1st or 3rd person controller or would it be worth the hastle of creating my own? And how do I simulate the blackness of space - just apply dark textures to a skybox? Anyone know of a tutorial on the subject?
Answer by Pirate___man · Jun 23, 2010 at 02:01 PM
Here is a tut on how to make a skybox:
http://unity3d.com/support/documentation/Manual/HOWTO-UseSkybox.html
And here is a code to make a good smooth follow that is designed for space ships:
http://www.unifycommunity.com/wiki/index.php?title=ShipControls
I found that the one above did not work near as well as this one, though with this one you have to add your own tilting when you turn corners:
http://www.unifycommunity.com/wiki/index.php?title=SmoothFollow2
I find it easier to take someone elses codes and just add to them.
Hope this helps!!!
Thanks - I'll check out the skybox manual doc., but with regards to the cameral - I was going to use it more to navigate the sim galaxy than follow ships...
Then the default first person control might work. Or you could apply those scripts to an empty gameobject. Check off the answer if it helped.
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