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Can't change Rigidbody2D mass
It seems that in Unity 4.3 you can't set the mass of a Rigidbody2D at runtime - it just reverts to it's original value. I've tested this and also found a forum thread quoting the same problem.. wondering if anyone has found a work around for this or knows whether it will get fixed any time soon?
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Answer by bobbaluba · Nov 25, 2013 at 11:32 AM
Someone said it used to work in the 4.3.0 alpha and beta. Perhaps it's possible to get an older version of unity?
Someone also said it has already been fixed and will be in the next release. I couldn't figure out when the next release will be, though.