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Turn off Precompiled Shaders?
My understanding of how Unity communicates with the API (In my case OpenGLES3.0) is very very basic but I'm trying to debug and optimise my game using a GL Layer Interceptor to see every draw call per frame.
Usually with the program I use I can check each shader in use and see how it handles data.
However with Unity the shaders seem to be compiled into a binary and sent with the APK. It then access the binary instead of compiling the shader at run time.
Is there a way to turn this off so that the shaders are compiled at runtime?
(If this isn't how it works please correct me I would really like to understand/learn how this works :))
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