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Shadows are too dark without ambient light
I'm making a voxel game and have a procedurally generated world. The lighting is great on the surface, but when you go underground where the light shouldn't get, it's still too bright - i want it to be pitch black. I've tried turning ambient lighting off and it works great underground but when you go back to the surface, the shadows are way too dark.
surface with ambient lighting
surface without ambient lighting 
unity-screenshot-surface-with-ambient.png
(201.5 kB)
unity-screenshot-surface-without-ambient.png
(181.0 kB)
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