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Question by Noam · Apr 10, 2011 at 10:47 AM · meshgraphics

OnWillRenderObject without renderer?

Hi,

I want to write code to basically implement my own renderer :

void OnWillRenderObject()
{
    //Logic with Camera.current
    Graphics.DrawMesh(....)
}

However, if I don't have a renderer attached to the GameObject, I don't get the call. Does anyone know of a way to do logics such as these?

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avatar image Marnix · Jun 30, 2011 at 07:55 PM 0
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Found this one as well, but with another purpose. Adding an empty mesh renderer didn't seem to help.

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Answer by jonas-echterhoff · Nov 22, 2011 at 10:01 AM

OnWillRenderObject will not be called on your empty MeshRenderer, because, being empty, the mesh won't pass through culling. The best place to implement such custom rendering logic is probably Camera.OnRenderObject().

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