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My GUI Texture Disappears?
Hi, my game has a camera that instantiates from the player when they crash (and explode), the camera is placed inside of a sphere and the sphere is a rigidbody. It is meant to give the effect of rubble flying out and rolling around. There's only one problem, I have a script on the camera to make a GUI Texture Flash, but as soon as I instantiate the camera, the texture blinks for less than a second and disappears completely. I have turned off gravity on the camera and the texture works perfectly. Why does my GUI texture not like physics??
There's not really a lot to go on here, does debugging give you any extra information?
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