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Question by Betrayed · Aug 18, 2014 at 05:52 PM · physicsrigidbodyaddforce

Recieving a nullpointerexception while following the Unity Instantiation tutorial

I am coding this in C#, and I ran into this issue while coding a simple script to shoot a ball from inside of my character. I have figured out it is coming from the AddForce function after casting as a Rigidbody, but can't figure out which value is null.

     using UnityEngine;
 using System.Collections;
 
 public class Shoot : MonoBehaviour {
 
      
     public Rigidbody bulletPrefab;
     public Transform playerCenter;
 
     void Update() {
         if(Input.GetButtonDown("Fire1")) {
             Rigidbody bulletSpawn = Instantiate(bulletPrefab,                            //The prefab spawned
                                       playerCenter.position,                //Gets the position the prefab will go
                                       playerCenter.rotation) as Rigidbody;    //Gets the rotation the prefab will go
 
             bulletSpawn.AddForce(playerCenter.forward * 5000);
         }
 
     }
 
 
     }


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avatar image gauge2727 · Aug 18, 2014 at 06:06 PM 0
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Posting the actual error here would possibly be helpful if smoggach's suggestion wasn't the issue.

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Answer by smoggach · Aug 18, 2014 at 06:03 PM

it could be bulletPrefab or playerCenter. Make sure these properties are filled in in your inspector.

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