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Question by pashustwo · Jul 30, 2013 at 06:01 PM · cameralayerseditorwindowsceneview

How to set SceneView culling mask programmatically?

Hi,

I want to write an EditorWindow tool to allow easy switching between different sets of Layers in the Editor SceneView (instead of laboriously clicking on the Layers drop down). Naively I think that doing

 SceneView.lastActiveSceneView.camera.cullingMask = 1<<4 | 1<<10;

should work, but it has no effect.

Any ideas??

Cheers,

Peter

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Answer by Skittlebrau · Apr 23, 2014 at 03:25 PM

This seems to work:

 Tools.visibleLayers = mask;
 SceneView.RepaintAll();

Docs

In my case, the RepaintAll was necessary to see the effects immediately, but perhaps it's not necessary in some contexts.

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