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Question by
Iraasta · Nov 14, 2013 at 01:08 AM ·
modelimportingexternal-tools
External terrain model performance.
When I import external model of a terrain in .fbx let's say it is ground which has trees. Every tree is the same model. That makes unity import every tree as a different model and use a lot of memory. Is there a better way for doing it?
PS. I don't want to use Terrain tools. I need terrain to be fully made in external tools
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