Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheBombix · Jun 06, 2012 at 03:13 PM · bulletphysicmaterial

Multiple Bullet Hit Effect

Hi guys I need of your help again. I have a bullet Prefab with a bullet script. Now what i'm working on is this: If the bullet hit something with the PhysicMaterial Metal then it should Instantiate a MetalHitEffect, if the bullet hit something with the PhysicMaterial Wood then it should Instantiate a WoodHitEffect and if the bullet hit something with the PhysicMaterial Terrain then it should Instantiate a TerrainHitEffect. Now i know that this can be made in the OnCollisionEnter function, but i don't know how can i get the PhysicMaterial of the collision :S. If you know the solution or can anyone help me understand this it will be valued. Thanks, bye.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Berenger · Jun 06, 2012 at 03:41 PM

You can access the physic material like that : collider.material. However, you can't really tell which is wood and which is metal, nuless you test if friction is to some threshold. And if you ever want to add a third material, or change that threshold, things get complicated.

You should use a tag, or a layer, or a custom class that contains an enum Wood, Metal etc if you need tags/layer for something else.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheBombix · Jun 06, 2012 at 03:48 PM 0
Share

uhm i've tried this way. I've declarated 3 vars: var $$anonymous$$etal$$anonymous$$aterial : Physic$$anonymous$$aterial; var Wood$$anonymous$$aterial : Physic$$anonymous$$aterial; var Ground$$anonymous$$aterial : Physic$$anonymous$$aterial; and 3 vars for the corresponding HitEffect like GameObject. in the OnCollisionEnter ( collision : Collision) function i've writed this : if(collision.collider.material == $$anonymous$$etal$$anonymous$$aterial) { Instantiate($$anonymous$$etalHit,contact.point,rotation); } and the same for the other 2 materials (contact and rotation are 2 variables that i've declarated under the OnCollisionEnter function)

avatar image Berenger · Jun 06, 2012 at 03:54 PM 0
Share

I usually don't trust the default Equals functions (==) to compare complicated object, even more for material as they are copied at start. That's probably your issue.

avatar image TheBombix · Jun 06, 2012 at 03:59 PM 0
Share

uhm, ok i'll use Tags or something like Layer and i try to fix my problem. Thanks a lot for the help :) bye

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to make my bullets spread when fired 3 Answers

scripting question 3 Answers

Turret bullet rotation problem 1 Answer

Fast bullet ignor collision sometimes 3 Answers

Turn off function 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges