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How to make "annotation" which always face the camera? See the pictures.
I've just started learning Unity and I want to make a project class that can show annotation on my models. I want the annotation rotation to always face the camera like the one in the picture.
I think it will be like making GUI that sticks to camera, but i want this to stick to an object, but once clicked it will always face to camera.
How can I achieve something like this in Unity? Please explain it or give me links to article explaining something like this.
Answer by tanoshimi · May 18, 2015 at 06:03 PM
You're describing a UI in world space: http://docs.unity3d.com/Manual/HOWTO-UIWorldSpace.html## Heading ##
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