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Question by awesomeliquidbear · Nov 13, 2013 at 03:55 PM · physics settingsphysics 2dignore collisions

2d colliders on 3d colliders

Using the new unity 2d engine with unity 2d physics.

I am wondering why the 2d physics is ignoring the classic(3d) box colliders.

Is there a setting I am missing? or does 2d physics ignore 3d completely.

Thanks for your help :D Sorry if some one else asked this I checked and found nothing

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avatar image jacobschellenberg · Nov 13, 2013 at 04:18 PM 0
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You have them set up properly with a rigidbody?

avatar image awesomeliquidbear · Nov 13, 2013 at 05:21 PM 0
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yeah the player sprite uses a rigid body and floor is using classic 3d box collider and just falls through.

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