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Clothing and weapon animation
hey guys
i was getting to the part of animating my character but got stumped on the part where i had to rig my character , I was wondering if i want to have the character able to put on different cloths , do i need to put all the different cloths on the character and rig them or is there some other method and the same question applies for weapons do i attach all of them and animate it with my character or just animate the character and somehow attach them to the character
please help i have looked at the tut Character Customization but still did not understand
so all help would be great
Answer by Loius · Nov 02, 2010 at 02:58 PM
Rig soft cloth with the character; create rigid equipment separately.
Disable/enable soft meshes at runtime -
cloth.gameObject.active = false;
Attach rigid equipment to bones through parenting -
newItem.transform.parent = bone.transform;
so i should rig the character with all the diffrent armours on and for the weapons make a a extra bone and animate that bone and in unity attach the weapon to that bone ?
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