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Question by Ravi_Sarsij · Jun 14, 2015 at 01:50 PM · terrainquitwindows phone

game stopd and quits as the terrain loads in winPhone 8.1

Developed game in Unity 5.0.1f1 , deployed it in windows phone 8.1. Game starts, few scenes loads and works nicely but as a scene with a terrain starts to load, Game stops, black screen appears and game quits after few seconds.

I am using lumia 520. Is there an issue with the phone model?? I don't think because if the model does not support, the game won't even start. Right??

need help. Can anyone help with this problem??

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avatar image Graham-Dunnett ♦♦ · Jun 14, 2015 at 01:52 PM 0
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Presumably when running the game remotely you'll get error messages? Be worth looking at those and posting them on your question. Look at:

http://docs.unity3d.com/$$anonymous$$anual/windowsstore-debugging.html

in case you forget where the 8.1 documentation is.

avatar image Ravi_Sarsij · Aug 09, 2015 at 12:56 PM 0
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NO. there is no error message dispayed. Only the game quits. What could be the possible error, if there is any??

avatar image getyour411 · Aug 10, 2015 at 01:36 AM 0
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Show your scene code related to Terrain, maybe you are doing something quirky that made it past Build but does not work Runtime?

avatar image Ravi_Sarsij · Aug 18, 2015 at 05:00 PM 0
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Scene loads when it the project is build for pc. The problem occurs in mobile only. So, there is no runtime error.

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