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Question by AD110 · Apr 18, 2015 at 08:35 PM · gameobjectinstantiateprefab

Is it possible to disable/enable game-object inside Instantiate PreFab c#

alt text

So, here player1 and player2 are the clones, I just changed the name of the clones, I have disabled the meshRenderer of all my weapons, What I want to do is I want to enable sword in the first clone and bow in the second.

 public void NameofCharacter(GameObject CharacterName, string name){
     
     //This will assign a new name to the clone
     CharacterName = m_gameObject;
     CharacterName.name = name;

 }

Vector3 PlayerPosition = m_gameObject.transform.position;

     //if the position of the m_gameobject is equal to the given vector
     if (PlayerPosition == new Vector3 (0, 0, 0)) {
         
         //it will change the name of the clone
         NameofCharacter (Player1,"Player 1");

         GameObject Sword = GameObject.Find("Sword");

         Sword.GetComponent<MeshRenderer>().enabled = true;

     }

     //if the position of the m_gameobject is equal to the given vector
     if (PlayerPosition == new Vector3 (0, 0, 7)) {

         //it will change the name of the clone
         NameofCharacter (Player2,"Player 2");

         GameObject Bow = FindObjectOfType<GameObject>();

         Bow.GetComponent<MeshRenderer>().enabled = true;
 
     
     }
screen-shot-2015-04-17-at-92815-pm.png (13.2 kB)
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