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Question by taku0812 · Mar 03, 2014 at 03:57 AM · c#texturesoundwww

useing WWW Class

I'm reading the images and sounds in terms of their WWW class, but I'm having problems when something does not work as expected.

Source is such a feeling.

WWW www = new WWW (url); yield return www;

//Texture Texture[num] = www.texture;

//Sound audioClip[num] = www.audioClip; audioSource.volume = 1.0f; audioSource.clip = audioClip[num];

Please point out if there is a mistake.

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Answer by Kiloblargh · Mar 03, 2014 at 04:40 AM

  1. www.texture should be type Texture2D. I do not know why there is a difference between Texture and Texture2D but there is.

  2. You should never name an array of AudioClips "`audioClip[]`" and you should never name an array of textures "`Texture[]`". Come up with original non-reserved names, and make sure you dimension the array before assigning to it and that num is less than its Length.

  3. You need to get 2 different URLs and 2 different WWW calls for the audioClip and the texture. You can't use the same file for a sound and an image.

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