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Question by absameen · May 30, 2012 at 05:07 PM · editoreditorwindowcursor

Change Editor Cursor

Do we have access to changing the mouse cursor in an EditorWindow? If so, how is it possible?

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avatar image numberkruncher · Jun 29, 2012 at 12:10 AM 0
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I cannot find an option to do this but it would be nice if it were possible.

avatar image Berenger · Jun 29, 2012 at 05:06 AM 0
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Sounds related to the OS, not the software.

avatar image asafsitner · Jun 29, 2012 at 07:11 AM 1
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Unity does not yet support custom Hardware Cursors (what you're asking for) but one Ninja Camp video suggests they've been working on this internally. I haven't seen it in the feature list for Unity 4 so i can't be certain if it will be included in that version, but it will certainly be nice to have.

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Answer by absameen · Jun 29, 2012 at 10:33 AM

Look into EditorGUIUtility.AddCursorRect for a selection of cursors. Or you can always hide the mouse and draw a texture at the mouse position.

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avatar image numberkruncher · Jun 29, 2012 at 12:03 PM 1
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Hiding the cursor seems to work, just don't forget to show it again (when outside of SceneView / EditorWindow).

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