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Question by flightrap · Nov 11, 2013 at 11:02 PM · ontriggerenter

How do I change scene with OnTriggerEnter with thrid person controller?

Here's my script:

 //Goes to Level when the player walks through the door
 
 function OnTriggerEnter (other : Collider)
 {
     Debug.Log ("OnTriggerEnter : cubeTrigger.tag = " + other.tag); //to show
    tag
     if (other.tag == "transport")
     {
            Application.LoadLevel ("practiceLevel2");
     }
 }

I've set a plane with the is trigger box checked in the mesh collider and the set the tag as "transport". I've also made sure my "practiceLevel2" scene is set in my build settings. I'm new.

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avatar image jacobschellenberg · Nov 11, 2013 at 11:59 PM 0
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Is this not working? It looks about right. What is the error?

avatar image flightrap · Nov 12, 2013 at 03:38 AM 0
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There's no error, it just doesn't do anything.

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Answer by nbg_yalta · Nov 12, 2013 at 01:58 AM

I guess the problem is object, which you adding this script to. If it's player, then your trigger should have "transport" tag assigned to it, If it's trigger object, your player should be tagged as "transport".

Also check if the tag is assigned to the actual object in the inspector.

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avatar image flightrap · Nov 12, 2013 at 03:39 AM 0
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I have the script attached to the player and the trigger object tagged as "transport". Nothing happens. I tried attaching the script to the trigger object as well and it works in that it'll recognize the collision, but I wanted the tag on the trigger object, so what would the problem be?

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Answer by yogee · Nov 12, 2013 at 04:14 AM

 function OnControllerColliderHit (hit : ControllerColliderHit)
 this above function will work on first/thrid person controller
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