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3D Text fading out
Hey guys, I am currently trying to make my tutorial level of a game, and I have 3D text in place for it. After a player does a certain thing, then the 3D text can go away, and what I have been using is this line of code for that: TUT.renderer.enabled = false; which looks just plain ugly when it suddenly disappears. Is there a way to instead make it fade away?
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Answer by xCRKx TyPHooN · Apr 08, 2011 at 08:43 PM
If my knowledge is correct, you can apply shader's to 3D-Text. I believe Unity has some built in alpha shaders so you can simply apply the shader to the text and then whip up a little script to change the alpha variable over time.