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Custom First Person Character Skin Problem
So I am trying to make a custom first person skin with animations so I can make a multiplayer fps, but I can't figure out how to make the body follow the camera in the way that a human would follow their eyesight. Either the whole mesh moves or I get weird bends and stuff. How do I do this properly? Weird bends example and hierarchy:
Answer by SDD707 · Jan 25, 2014 at 01:40 AM
My guess is you want a first person shooter where you can still see your body? (body awareness I think it's called) to achieve this separate the mesh in to two parts, arms and body . Place the arms as a child under the camera and then set-up your body independently(Using the fps controller). This is pretty complex stuff for a beginner so the traditional fps (just arms) may be better for you to begin. Try UFPS for 15 dollars you have a great system out of the bag
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