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Question by metinevren · Feb 04, 2019 at 04:02 PM · prefabeditorwindow

Editor Window does not save prefab changes

I made a custom editor window. I drag my prefab to the object field. When I type in new value for "someVariable" in the IntField, it changes in the editor window but not saved to the prefab. I'm using 2018.3.4f1. Prefab system is changed but I don't know how update my code.

 public class WavemachineEditorWindow : EditorWindow
 {
  private Wavemachine wavemachine;
 
     
  void OnGUI()
  {
   wavemachine = (Wavemachine)EditorGUILayout.ObjectField(wavemachine, typeof(Wavemachine), false);
     
   wavemachine.someVariable = EditorGUILayout.IntField("Some Variable", wavemachine.someVariable);
     
   if (GUI.changed)
   {
    EditorUtility.SetDirty(wavemachine);
   }
     
  }
 }
 
 
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avatar image hec_91 · Feb 04, 2019 at 04:10 PM 0
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Have you tried using this? https://docs.unity3d.com/ScriptReference/PrefabUtility.html

Never actually used it myself but it looks like the right tool for the job.

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