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Question by WhiskeyJack · Oct 27, 2010 at 02:54 PM · networkingmultiplayerlagsmartfox

Multiplayer games with SmartFox very laggy/slow

I've tried a few multiplayer games with SmartFox using the Island demo and some experiments based on that level. However, the network games are very laggy and the movements slow and jittery, even if I run multiple instances and connect to localhost. I have tried the Unity networking example (without SmartFox) which works fine.

Is it normal for SmartFox implementations to be this slow and is SmartFox not meant for these types of games (with avatars running around)? Or can this be optimized in some way?

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avatar image WhiskeyJack · Nov 03, 2010 at 03:39 PM 0
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I'm not trying to solve this currently. Soon a new demo for the new SmartFox version will be available. I'll see what differences that brings. I suspect it might have something to do with differences between Unity2 and Unity3. Still, any answer or comments are welcome.

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Answer by appels · Nov 08, 2010 at 05:15 PM

the problem has nothing to do with smartfox, the island demo only has interpolation for the player movement. If you test it in the webplayer you will see that the lag is less then in a standalone. Anyway .... indeed the demo that Thomas is working on will have interpolation and extrapolation so there will be a huge difference.

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avatar image WhiskeyJack · Nov 09, 2010 at 08:54 AM 0
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thanks for still answering this one

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