Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by mesho · Nov 05, 2011 at 12:36 AM · androidiphonecompression

what i supposed to look forward if am going to make Android game ?

when am starting to make an iPhone game , i had to put on my mind some matters like on texturing or maps size or compression or even the way i organize my project . for Android games , what i supposed to look forward too , to not get problems later or to get a fast & successful game ? can i do the same things i do with iPhone even on image compression type ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Tseng · Nov 06, 2011 at 05:20 AM

Well, I've read somewhere that iPhone has some special optimization for skinned meshes (rigged models), while Android lacks on those. So you probably want try to keep the skinned models & number of bone influences lower than 4 (which is also true for iPhone). If possible try to use max 1 or 2 bones per verticle and avoid having 4 bones influence one single verticle where ever possible, because this may cause lower performance on Androids.

Also you should thread most of the medium-end Android devices similar to the iPhone3 G (iirc), which are similar in performance.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DaveA · Nov 05, 2011 at 05:09 AM

It's pretty much the same. iPhone uses different compression I think but I think it also adjusts that for you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by J3-Gaming · Nov 06, 2011 at 06:00 AM

Its going to sound simple - but it super important...

WRITE DOWN THE KEY YOU USE FOR THE ANDROID KEY STORE

I wish someone would have told me that, now if I want to update my app I have to delete the current one and re-upload it or change the package name. I will never ever ever forget my password again.

Oh, and also consider your GUI - android has many different sized screens, make sure your GUI is tested to be resolution independent.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tseng · Nov 06, 2011 at 01:01 PM 0
Share

That one is pretty obvious ~.~

As with every encryption method (and signing is a encryption sub-feature), it's important to not only backup your key but also to remember the password. Once you lose it, you lose everything you used to signed and encrypt it.

Common knowledge

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Optimal # of Faces for many mesh scene for mobile 1 Answer

Changing the splash screen background color 3 Answers

GUI system for android? 1 Answer

Converting Unity Android app to iPhone 1 Answer

How Can I Get the Device Camera Aspect Ratio? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges