Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Catlard · Nov 14, 2011 at 04:04 PM · nullreferenceexceptionitweennullreference

iTween nullref error. Hashtable syntax problem? Not sure.

Any help?

So, I've got this short little iTween script that moves something up and down. But it just throws null ref errors every time I run the game. There doesn't seem to be any logical explanation for why it stops--or why it throws the error. It's an instantiated "clone" of an original object. The object actually moves as it's supposed to. But there are still errors. And when I look for where the error is, it points to the line in iTween that states:

 if(tweenArguments.Contains("looktarget") && isRunning){

 
 

It's line 6453. . Any idea what it could be? I feel like these are perfectly normal iTween calls...

Cheers private var floatTime = 4; private var floatDistance = 1;

 function Awake() 
 {
     iTween.MoveBy(gameObject, {"z" : floatDistance, "easetype" : "easeInOutCubic", "time": floatTime, "oncomplete" : "moveDown"});
 }
 
 function moveDown()
 {
     iTween.MoveBy(gameObject, {"z" : floatDistance * -1, "easetype" : "easeInOutCubic", "time": floatTime, "oncomplete" : "moveUp"});
 }
 
 function moveUp()
 {
     iTween.MoveBy(gameObject, {"z" : floatDistance, "easetype" : "easeInOutCubic", "time": floatTime, "oncomplete" : "moveDown"});
 }
 
 function fadeOut()
 {
     iTween.FadeTo(gameObject, {"amount" : 0, "time":1.5, "easetype" : "easeInOutCubic"});
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by JoeProgram · Jan 03, 2012 at 11:44 PM

I had an unexpected Null Reference Exception from iTween happen to me when the iTween script was mysteriously set on a GameObject in the inspector. Perhaps that happened to you too.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Mox.du · Nov 15, 2011 at 07:24 PM

Hi,

your script works without any errors.

Regards.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mox.du · Nov 15, 2011 at 07:25 PM 0
Share

$$anonymous$$aybe there is an error in some other script that you might have.

avatar image
1

Answer by rpmobile · Jan 13, 2012 at 09:18 PM

I had the exact same issue. It turns out, I was instantiating a GameObject twice. When I removed the 2nd one, no errors appeared in the Log.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

iTween call producing NullReferenceException 3 Answers

i have written this code to spawn a segments of enemies i don't get errors at all but it didn't work .. what should i do ? 2 Answers

Using iTween with a prefab tree. 0 Answers

iTween - Null Reference 0 Answers

Unexplanable NullReferenceException Error 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges