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Question by Kageetai · Mar 26, 2012 at 04:25 PM · collisionlightingflashlight

Light touches Object

Hi there,

is it anyhow possible to determine wether an object is lightened up by a light source and maybe how much? For now I tried raycasting to look wether my flashlight touches an object. This works somehow, but is not perfect and stuff. So does anyone has another idea for that?

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Answer by Berenger · Mar 26, 2012 at 05:13 PM

You need the attenuation formula of lights. Pseudo code :

  • Points lights : lerp(0, 1, distance[light, fragment] / dMax), 0 is out of range and unlit.

  • SpotLight : lerp(0, 1, distance[light, fragment] / dMax) * lerp(0, 1, angle[forward, direction[light,fragment]] / angleMax), 0 is out of range and unlit. It's not exactly that as there is angleMin where everything is fully lit, but enough for your problem.

  • Directional : box intersection (i don't have one right now), distance doesn't matter.

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avatar image Kageetai · Mar 26, 2012 at 05:26 PM 0
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Can you please specify this? I am quite new to Unity and dont know yet where to put such formulas the best way.

avatar image Berenger · Mar 26, 2012 at 05:58 PM 0
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Well, it depends when you need to know that information. Probably in Update(). Here is a function for the spotlig, to know if an object is lit or not (know the amount of light is a tiny bit more complicated, but not much). Notice that the position in question is the position of the GameObject :

function IsLit( Light L ) : bool
{
    var dist : float = (L.transform.position - transform.position).sqr$$anonymous$$agnitude;
    return dist < L.range*L.range;
}

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