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Light passing through mesh
I'm making this scene where I need to have lit up billboards. However I can't seem to have the lights on the billboard cast shadows properly. My billboard has cast shadows enabeled and my light has recieve shadows enabeled, but the lights still light up the building behind it.
Here's a screenshot of the scene:
And here's what it looks like in the editor:
I'm still pretty much a noob in Unity so help would be greatly appreciated.
Answer by Yuvii · Oct 09, 2017 at 09:50 AM
Hey, I tried to reproduce the issue but everything works for me. Just some ideas :
Try to play with the Bias & normal bias sliders ? and the Shadow Near Plane too
Try to set your light Render Mode to Important
Go to Edit>Project Settings>Quality and look if everything looks ok in the shadows panel
I tried adjusting the Bias, Normal Bias & Shadow Near Plane but it doesn't do a whole lot for me.
I also set the render mode to important but this doesn't change anything at all.
As far as the quality settings for the shadows, I tried adjusting those aswell without much change. I have to be honest, I don't really know what most of these settings mean. These are the ones I have currently.
looks good to me.. And do you have the same problem with other assets or only with this particular one ? it may be in the fbx settings
Not that I know of, I couldn't even think of which export setting defines wether or not your mesh casts shadows or not. But I'll have a look.
Answer by CyclonicTuna · Oct 11, 2017 at 10:26 AM
As far as I'm aware it doesn't have anything to do with fbx export settings.
Well i can't help more if i don't see the problem myself.. Do you have any scene or asset you could share to reproduce the problem ?
Here's a link to a unitypacakge of the billboard in question: billboard.unitypackage