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Question by zahlio · Jun 20, 2014 at 03:20 PM · gameobjectrigidbodycreate

Adding local created rigedbody to gameobject

So ive tried severel of methods, non works. Here is my code:

 GameObject temp_obj = GameObject.Instantiate(building, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
     
 // Add components
 Rigidbody r = new Rigidbody();
 r.inertiaTensor = new Vector3(1, 1, 1);
 r.useGravity = false;
 temp_obj.AddComponent(r);

And:

 temp_obj.AddComponent<r>();

However i cant seem to add the local created RigedBody, can someone help me?

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Answer by robertbu · Jun 20, 2014 at 03:22 PM

You never use the 'new' operator with a Component. You just have to use AddComponent:

 Rigidbody r = temp_objAddComponent<Rigidbody>();
 r.inertiaTensor = new Vector3(1,1,1);
 r.useGravity = false;




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avatar image zahlio · Jun 20, 2014 at 03:56 PM 0
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Yeah i figured it out, marking your suggestions as the answer though as it was basically what i did.

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