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Android project, RT shadows not working in editor anymore.
For some reason, realtime shadows with directional light doesnt work anymore i tried everything from quality settings to reinstall unity. I have a apk. file with a test scene with it running great a month ago. but i upgraded my pc from 32 to 64 bit. and a new cpu, motherboard and memory.
It works on pc platform but as soon i change to android platform shadows is no more.
Unity 4.5.0f6 Win7 64bit Home premium AMD FX4130 ATI HD5870 4gb ram 1600mhz
Test android device: Samsung S3 mini.
Thanks for any help.
I don't think Android supports real time shadows. At least I think that's what I've read.
$$anonymous$$aybe this is relevant?
http://forums.ouya.tv/discussion/343/shadows
Waffles on about Tegra chips not supporting it, but Unity guys having found some solution. $$anonymous$$ay not be useful, just chewing gum/background research.
http://forum.unity3d.com/threads/realtime-shadows-in-android.118772/
Don't know if this one is outdated.
Answer by roslinpl · Oct 03, 2014 at 05:31 PM
Unity -> Edit -> Graphics Emulation -> "no emulation"
Works for me.
Regards.
Answer by tachyonix · Jul 30, 2014 at 11:06 AM
In Player Settings go to Settings for PC,Mac and Linux and in Other Settings uncheck Use Direct3D 11, you will get shadows for Android.
That fixed the editor, but when I create the apk, still does not show shadows. the weirdest part is that the same app casted shadows in the same phones, but after changing a small script the shadows dissapeared...
Answer by cpukiller · Jun 17, 2014 at 01:55 AM
I installed unity 4.5.1 and its the same.
I saw something diferent on the titlebar, its shows DX11 on DX9 i wonder why it is saying that as i am making android games, not windows.
I installed unity 4.3.4f1 and it works.
Does it not state "Android" in the title bar? You may need to switch platform.
I believe when it says that it's referring to the state in which the Editor is running. You can Force DX9 and OpenGL mode.
Answer by Hofmann · Jul 02, 2014 at 08:56 PM
I also had a problem and was enough for me to copy and replace the files from ProjectSettings from another project, like the demo project 2d Platforms
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