- Home /
Having a problem with model importing
So I got a mesh creator, and it exports as .obj, but when I import it to unity, I cant do anything with it. I drag it to the editor, but it doesnt appear. Am I doing something wrong? (I'm still new if it helps any)
Additional Details
It is now importing correctly, but now it's giving this error:
ImportFBX Errors: Couldn't import file (insert path here). UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI()
any ideas?
Additional Details
It is now importing correctly, but its stripping the sides off of it:
Mesh 'default' has no normals. Recalculating normals.
is it just the setup of unity, or is it a problem with my mesh editor?
its a free one called $$anonymous$$eshCreator
Your answer
Follow this Question
Related Questions
Models aren't importing correctly 3 Answers
How to retarget animation to another (faulty?) character model 1 Answer
Blender meshes become transparent 1 Answer
Creating Dynamic Model Deformation? 1 Answer
3D Playermodel 1 Answer