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Question by dzuncoi · Aug 08, 2013 at 02:10 PM · leveltower-defense

How to change different levels in 1 scripts?

As the title, for example, I have total 5 levels in 5 scenes, "scene1" "scene2" "scene3"... When I destroy all the enemy I will move to next scene, is there anyway to use just 1 script which I named it "levelChange" to move from scene1 -> scene2 and then from scene2 -> scene3? Or I must adjust the script for each scene?

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avatar image rednax20 · Aug 08, 2013 at 02:14 PM 0
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a similar question was asked here

http://answers.unity3d.com/questions/132329/current-scene-number.html

avatar image dzuncoi · Aug 08, 2013 at 02:46 PM 0
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thank you :)

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Answer by RedCherryStudios · Aug 08, 2013 at 02:17 PM

Hmmm, i think i have a fix for you.

Lets say that you already have a boolean for if all the enemys are dead called "AllDead"

 Var levelToLoad = 0;
 var allDead : boolean = false;
     
     function Awake(){
     
     levelToLoad +=1;
     
     }
     
     Function Update (){
     
     if(allDead)
     {
     application.loadLevel(levelToLoad);
     }
     
     }

Set level to load as your starting level and make sure the game object with this script has

"DontDestroyOnLoad (transform.gameObject);"

Hope this helps! :)

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avatar image dzuncoi · Aug 08, 2013 at 02:48 PM 0
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thank you so much, it works perfectly :)

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Answer by Apinaheebo · Aug 08, 2013 at 02:29 PM

Application.LoadLevel(Application.loadedLevel+1)

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avatar image dzuncoi · Aug 08, 2013 at 02:46 PM 0
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thanks you, very fast :)

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