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Choosing a random child with tag.
What I'm trying to do with my script is if(Held > 1), a random child tagged "WeaponHeld" must be dropped.
Here's the full script:
private var Holding : boolean; private var Held = 0.0; private var Dead = false; function Update() { var Weapons = GameObject.FindGameObjectsWithTag("Weapon"); var WeaponsHeld = GameObject.FindGameObjectsWithTag("WeaponHeld"); for(var Weapon in Weapons) { if(Holding && !Dead) { Weapon.SendMessage("Hold", SendMessageOptions.DontRequireReceiver); } if(!Holding && !Dead) { Weapon.SendMessage("Drop", SendMessageOptions.DontRequireReceiver); } } for(var WeaponHeld in WeaponsHeld) { if(Holding && !Dead) { WeaponHeld.SendMessage("Hold", SendMessageOptions.DontRequireReceiver); } if(!Holding && !Dead) { WeaponHeld.SendMessage("Drop", SendMessageOptions.DontRequireReceiver); } } if(Held > 1.0) {
}
}
function Hold() { Holding = true; Held = Held + 1.0; } function Drop() { Holding = false; Held = Held - 1.0; } function EventGetRailDrop() { Holding = false; Held = Held - 1.0; } function PlayerDie() { var WeaponsHeld = GameObject.FindGameObjectsWithTag("WeaponHeld"); for(var WeaponHeld in WeaponsHeld) { WeaponHeld.SendMessage("PlayerDie", SendMessageOptions.DontRequireReceiver); } Dead = true; Holding = false; Destroy(this); }
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