Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jonn · Apr 16, 2011 at 05:51 AM · randomchildtag

Choosing a random child with tag.

What I'm trying to do with my script is if(Held > 1), a random child tagged "WeaponHeld" must be dropped.

Here's the full script:

private var Holding : boolean; private var Held = 0.0; private var Dead = false; function Update() { var Weapons = GameObject.FindGameObjectsWithTag("Weapon"); var WeaponsHeld = GameObject.FindGameObjectsWithTag("WeaponHeld"); for(var Weapon in Weapons) { if(Holding && !Dead) { Weapon.SendMessage("Hold", SendMessageOptions.DontRequireReceiver); } if(!Holding && !Dead) { Weapon.SendMessage("Drop", SendMessageOptions.DontRequireReceiver); } } for(var WeaponHeld in WeaponsHeld) { if(Holding && !Dead) { WeaponHeld.SendMessage("Hold", SendMessageOptions.DontRequireReceiver); } if(!Holding && !Dead) { WeaponHeld.SendMessage("Drop", SendMessageOptions.DontRequireReceiver); } } if(Held > 1.0) {

         }
 }

function Hold() { Holding = true; Held = Held + 1.0; } function Drop() { Holding = false; Held = Held - 1.0; } function EventGetRailDrop() { Holding = false; Held = Held - 1.0; } function PlayerDie() { var WeaponsHeld = GameObject.FindGameObjectsWithTag("WeaponHeld"); for(var WeaponHeld in WeaponsHeld) { WeaponHeld.SendMessage("PlayerDie", SendMessageOptions.DontRequireReceiver); } Dead = true; Holding = false; Destroy(this); }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Joshua · Apr 16, 2011 at 01:55 PM

I'd make an array of all weapons held and then just use a random int between 0 and array.lenght to pick one. Let me know if you need help with this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Parented Camera randomly warping about 0 Answers

Make a simple tree 1 Answer

Dummy Child with Tag (for findGameObjectsWithTag) - any caveats? 1 Answer

Access a child from the parent or other gameObject. 2 Answers

Check if there is a child of object, and if so, get tag? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges