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Question by RoR · Apr 08, 2011 at 08:10 AM · iphone

Input.GetRotation Question

How does one use Input.GetRotation? What's it used for? Returns a Quarternion.

It wants as a param : int deviceID

Where do I get this device ID?

SystemInfo.graphicsDeviceID; ?

Anyone have an example of usage?

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avatar image Meltdown · Apr 08, 2011 at 09:23 AM 2
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Good question, seems undocumented.

avatar image cjmarsh · May 16, 2011 at 08:15 AM 0
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If I had to guess, I'd say it's for a joystick or pressure pen of some kind.

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Answer by Teare · Apr 23, 2011 at 05:39 PM

I don't recall GetRotation being a class element of Input. What exactly are you trying to use this for?

Are you trying to get this information from a mobile device with gyroscope abilities?

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Answer by NickCh · May 13, 2011 at 12:22 PM

Have you tried to go Edit->Project Settings->Input and set an Axis called : GetRotation?? actually if you want to rotate your objects just do : transform.Rotate or Quaternion....

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Answer by taxvi · Jan 05, 2015 at 06:07 PM

it's for joysticks with rotation detectors, deprecated, substituted with: http://wiki.etc.cmu.edu/unity3d/index.php/Sony_PlayStation_Move

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