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Question by BDX777 · Jun 07, 2014 at 10:14 PM · physicsbugexplosion

Physics Lagspike?

Hi, so I have been working on a destruction engine but sometimes they randomly explode? I'm trying to prevent this. Sometimes these structures explode during destruction and I get a spike of 40k drawcalls.

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Answer by Dizzyman572 · Jun 07, 2014 at 11:09 PM

Sorry, but we can't really help you if you don't show us any code or processes that you used to make this. :P

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avatar image BDX777 · Jun 07, 2014 at 11:29 PM 0
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It utilizes a prefab version of a mesh that is shattered and what would happen is if one of these rigid bodies falls it would get damaged and if it gets damaged too much it will swap out the intact version with the crumbling prefab. Sometimes the debris explodes outwards though and it would break other destructive objects and they would sometimes explode. I'm trying to prevent them from exploding.

avatar image Dizzyman572 · Jun 07, 2014 at 11:46 PM 0
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Okay, I see what you want. But we still need to see the code you've and/or explain the components you've attached to these game objects. Because that is mostly likely where the problem lies.

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