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Question by Melv · Jun 30, 2010 at 03:02 AM · scalescalingcoordinatespassingextract

Extraction of Coordinate and Scaling it down by half.

Hi, I'm trying to extract the coordinates(x, z) of a first person controller and scale it down by half and pass it to another game object to somehow make the GO move the same direction as the first person controller just that the distance is shorten by half. Is this possible? I need help.. Thanks! ):

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Answer by Mike 3 · Jun 30, 2010 at 08:31 AM

Something like this should do it:

var controlledObject : Transform; //drag your other object here in the inspector

function Update() { var pos = transform.position; pos.Scale(Vector3(0.5, 1.0, 0.5)); //sets the coordinates to be half the original in x&z controlledObject.position = pos; }

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avatar image Melv · Jul 01, 2010 at 02:06 AM 0
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Thanks for the reply! (: But I was prompted this error.

Assets/$$anonymous$$ovement1.js(6,10): BCE0023: No appropriate version of 'UnityEngine.Vector3.Scale' for the argument list '(float, int, float)' was found.

I've got no clue what is it about. Sorry. ><

avatar image Mike 3 · Jul 01, 2010 at 02:34 AM 0
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Fixed it, just a slight snafu with js syntax

avatar image Melv · Jul 01, 2010 at 05:21 AM 0
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It has the same error. ):

Assets/$$anonymous$$ovement1.js(6,10): BCE0023: No appropriate version of 'UnityEngine.Vector3.Scale' for the argument list '(float, float, float)' was found.

avatar image Mike 3 · Jul 01, 2010 at 09:05 AM 0
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Fixed and tested properly this time (This is why I shouldn't code at 5am)

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