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Question by rampage · Apr 08, 2011 at 03:47 AM · lightmapbatchingbakebeast

How to bake several objects into one lightmap with beast?

Hey guys! I have several objects shared a same material, which means they can be drawn in one draw call. But when I bake lightmaps for them, each object is baked into one lightmap, now they can't be drawn in one draw call because of the different lightmap. How can I bake the objects shared the same material into one lightmap? Any clue will be helpful?

PS: Beast_Helper is solution which can merge lightmaps, but it doesn't work well. Anyone use it to merge lightmaps successfully will be helpful? Here is the link: http://forum.unity3d.com/threads/62095-RELEASE-Beast-Helper!-Don-t-lose-old-maps-anymore!

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avatar image demize2010 · Apr 08, 2011 at 10:01 AM 0
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Interesting, are you sure that Beast breaks the materials down like that? Would love to know the answer to this.

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